What a day looks like for your kid
About 8 minutes of play: a short quest with a story, a few stops along the way, and a boss at the end.
The very first visit
Jane starts with a few short questions across the subjects to find out where your kid is. It walks the skill map up when they get things right and down when they don't, so it doesn't waste time on what they already know. That night, the agent writes the first quest from those answers.
A quest, step by step
Each quest has a story ("Captain Comet hid her treasure across the islands..."), 4 to 6 stops, and a boss battle at the end, with a special quest medal to win. Every new skill follows the same path:
- Learn it. A short idea and one worked example, shown one step at a time.
- Guided practice. A question or two with the steps laid out, so your kid can follow along.
- Graded questions. The real thing, starting a notch easier and climbing back up.
- Boss battle. At least three questions, only on skills the quest already taught (or that your kid had already mastered), with a "power-up" reminder right before the fight.
A quest has at most 16 graded questions, plus up to 4 quick review questions, so about 20 answers in all. Questions come in lots of shapes: tapping a choice, filling a blank, putting things in order, matching pairs, true-or-false speed rounds, placing a flag on a number line, shading fraction bars, and fun-fact cards.
"I'm stuck" help
Every question has an I'm stuck button (typing "idk" works too). Each tap goes one step further:
- a hint,
- a worked example of a similar, easier problem and how to start this one,
- skip for now: no heart, points or streak lost.
A skipped question comes back a day later with the steps showing, and that night's quest goes over the skill gently, starting a level lower. After two misses on an answer, Jane shows it as a "learning moment" with a kind explanation instead of counting it as wrong.
Reviews that come back at the right time
Once your kid masters a skill, Jane brings it back after 1 day, then 3, 7, 21 and 60 days, as long as they keep getting it right. Inside a quest, reviews show up as 🗝️ review gates between stops: answer one or two old questions to open the gate. Each day your kid continues a quest also starts with a short warm-up of due reviews. That's at most 4 review questions per quest per day, and a gate always opens, right or wrong.
Medals that are earned
A topic medal (bronze, silver or gold, depending on how advanced the topic is) needs three right answers on the first try. Clicking "Got it!" on its own never earns one. Winning a boss fight with three first-try answers can earn a legendary medal, and finishing a quest earns its quest medal for the trophy case.
One quest at a time
Your kid always has just one quest going. If the agent writes a new one before the current quest is done, it waits as a secret "Next up: ???" card. Meanwhile, each night the agent freshens up the stops your kid hasn't reached yet. Once a quest is finished, it's locked: its medal and score never change.
More to explore
- My World: a map where each subject is an island and each topic a stepping stone, colored by what's mastered, due for review, being learned, ready, or locked. Tap a stone to explore or practice it.
- Word helpers: key words have a dotted underline; tap one for a kid-friendly definition.
- Creative answers: open questions ("as brave as a ___") accept any sensible answer and celebrate it. Small typos are forgiven.
- Answer formats: if a question asks for a percent and your kid writes the right value as a decimal, Jane gives a friendly nudge instead of marking it wrong.
What you see as a parent
The parent report (/parent) shows overall progress, time spent today and this week, wins and
struggle spots, words looked up, quest history, upcoming reviews, which subject areas have been explored, medals and
a searchable list of every answer. It works on phones and prints cleanly.
For the full teaching rules the agent follows, see LESSONS.md.